High-Performance Entity System (C#)
Technical stress prototype focused on multithreading and Data-Oriented Design. Handles 60,000+ active physical entities at 150 FPS using C# Job Systems and Burst compilation.
Specialized in high-performance systems, scalable architectures, and core engineering. Strong background in C++ and the .NET ecosystem. Formerly Core Engineer for a product with 100M+ users.
Technical stress prototype focused on multithreading and Data-Oriented Design. Handles 60,000+ active physical entities at 150 FPS using C# Job Systems and Burst compilation.
C++ • SDL2 • Memory Mgmt
Custom 2.5D rendering engine built from scratch in C++ and SDL2, structured with commercial-use standards and manual memory management.
C# • .NET • Architecture
Core engineering and system optimization in C# for a top-tier mobile product with 100M+ downloads.
C# • Algorithms • A*
Event-driven architecture and optimized A* pathfinding algorithms applied to complex grid simulations.
Python • API Integration • LLMs
Real-time integration of local Generative AI (Ollama) through APIs and Python scripting.
Bilingual Software Engineer (C2) with a higher technical degree from UTN. I focus on solving complex performance issues and designing robust architectures. My background building engines and tools has given me deep insights into C++, C# (.NET), and underlying hardware systems.
Let's talk about software and backend opportunities in Madrid:
gariador.lucas@gmail.com